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首页> 外文期刊>Journal of gaming & virtual worlds >Clustering analysis of game-based learning: Worth it for all students?
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Clustering analysis of game-based learning: Worth it for all students?

机译:基于游戏的学习的聚类分析:对所有学生都值得吗?

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Game-based learning has proven to be effective for enhancing student motivation and learning outcomes. In this study, the authors first designed and then tested a 3D virtual world-based video game to support students in learning a foreign language. Two data mining clustering techniquesare used to analyse the impact of the game on learning processes and outcomes. The aim is to classify students according to learning outcomes, by comparing specific language competencies, such as the grammar, vocabulary and writing, before, during and after a case study. The case study usedhere involved 102 undergraduate German language students from the A1.2 level (CEFR). The results obtained from the application of two different clustering techniques indicate that learners do not all benefit from game-based learning in the same way; some students might better develop languagecompetencies through more conventional and guided learning approaches.
机译:实践证明,基于游戏的学习可以有效地增强学生的学习动机和学习成果。在这项研究中,作者首先设计并测试了一种基于3D虚拟世界的视频游戏,以支持学生学习外语。两种数据挖掘聚类技术用于分析游戏对学习过程和结果的影响。目的是在案例研究之前,之中和之后,通过比较特定的语言能力(例如语法,词汇和写作),根据学习结果对学生进行分类。这里使用的案例研究涉及102名A1.2级(CEFR)的德语本科生。通过应用两种不同的聚类技术获得的结果表明,学习者并不能以相同的方式从基于游戏的学习中受益。一些学生可能会通过更常规和有指导性的学习方法来更好地发展语言能力。

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