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Students' Ways of Experiencing Human-Centered Design

机译:学生体验以人为本的设计方式

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Design is a central and distinguishing activity of engineering and one of the core criteria for evaluating and accrediting engineering programs. Design is also a subject area that poses many challenges for faculty, and incorporating human-centered design approaches-approaches in which designers have as a focus the people they are designing for-poses additional challenges. Human-centered approaches to design contribute to innovations in engineering design and have been shown to increase productivity, improve quality, reduce errors, improve acceptance of new products, and reduce development costs. In today's globally competitive economy, it is more important than ever to develop effective design skills within the undergraduate years. Before effective design learning experiences to develop the skills needed for human-centered design can be created, an understanding of the ways in which students understand and experience human-centered design is needed. This study addresses this need by investigating the qualitatively different ways in which students experience human-centered design. A phenomenographic framework was used to guide the methodology of the study while the literature and research on human-centered design informed the construction of the study and provided ways to interpret the data and situate the findings. Thirty-three student designers from a variety of academic contexts were interviewed using a semi-structured, open-ended approach in which they discussed concrete experiences "designing for others," and reflections and meanings associated with those experiences. Analysis of the data yielded seven qualitatively different ways in which the students experienced human-centered design; these seven categories of description formed a two-dimensional outcome space. Five of the categories were nested hierarchically. From less comprehensive to more comprehensive, those categories included: Human-centered design as "User as Information Source Input to Linear Process," "Keep Users' Needs in Mind," "Design in Context," "Commitment" and "Empathic Design." Two categories represented ways of experiencing human-centered design that were distinct: design was not human-centered, but 'Technology-Centered" and human-centered design was not design, but "Service." This study found that i) students' understanding of the user and ii) their ability to integrate that into their designs are related in the development of more comprehensive ways of experiencing human-centered design, and a conception of both aspects is needed. Furthermore, critical or immersive experiences involving real clients and users were important in allowing the students to experience human-centered design in more comprehensive ways.
机译:设计是工程学的一项核心且与众不同的活动,并且是评估和认可工程学计划的核心标准之一。设计也是一个学科领域,它对教师提出了许多挑战,并且将以人为中心的设计方法(方法)纳入其中,以设计师为重点,他们所设计的人员提出了其他挑战。以人为本的设计方法有助于工程设计的创新,并已证明可以提高生产率,提高质量,减少错误,提高对新产品的接受度并降低开发成本。在当今全球竞争激烈的经济中,在本科时代发展有效的设计技能比以往任何时候都更为重要。在可以创建有效的设计学习经验来开发以人为本的设计所需的技能之前,需要了解学生理解和体验以人为本的设计的方式。本研究通过调查学生体验以人为本的设计的质的不同方式来满足这一需求。现象学框架用于指导研究方法,而有关以人为中心的设计的文献和研究则为研究的构建提供了信息,并提供了解释数据和发现结果的方法。使用半结构化,开放式方法对来自不同学术背景的33位学生设计师进行了采访,他们讨论了“为他人设计”的具体经验以及与这些经验相关的思考和含义。对数据的分析产生了七个定性不同的方式,让学生体验以人为本的设计。这七个描述类别构成了二维结果空间。其中五个类别是分层嵌套的。从较不全面到较全面,这些类别包括:以人为中心的设计,例如“用户作为线性过程的信息源输入”,“注意用户的需求”,“上下文中的设计”,“承诺”和“经验性设计”。 ”有两种类别的体验以人为本的设计方式是截然不同的:设计不是以人为本,而是“技术为中心”,以人为本的设计不是设计,而是“服务”。这项研究发现,i)学生的理解力ii)他们将其集成到设计中的能力与开发更全面的以人为本的设计方式有关,因此需要对这两个方面都有一个构想,此外,涉及真实客户和用户的关键或沉浸式体验在让学生以更全面的方式体验以人为本的设计方面发挥了重要作用。

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