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Watermark recovery from two-dimensional views of a three-dimensional object using texture or silhouette information

机译:使用纹理或轮廓信息从三维对象的二维视图中恢复水印

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摘要

We describe a novel framework for watermarking 3-D objects using their texture or silhouette information. Unlike most conventional 3-D object-watermarking techniques, for which both insertion and extraction of the mark are performed on the object itself (3-D/3-D approach), we propose an asymmetric 3-D/2-D procedure. It consists in watermarking 3-D objects and retrieving the mark from rendering 2-D images or videos having used the 3-D synthetic object, thus protecting the visual representations of the object. Two 3-D object watermarking schemes are presented, a texture-based approach for 3-D photorealistic objects and a silhouette-based approach for 3-D CAD (computer-assisted design) objects.
机译:我们描述了一种使用其纹理或轮廓信息为3D对象加水印的新颖框架。与大多数传统的3-D对象水印技术不同,在该技术上,对对象本身执行标记的插入和提取(3-D / 3-D方法),我们提出了一种不对称的3-D / 2-D过程。它包括对3D对象加水印并从使用3D合成对象的渲染2D图像或视频中检索标记,从而保护该对象的视觉表示。提出了两种3D对象水印方案,一种用于3D逼真的对象的基于纹理的方法,以及一种用于3D CAD(计算机辅助设计)对象的基于轮廓的方法。

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