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Game Literacy in Theory and Practice

机译:理论与实践中的游戏素养

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摘要

This article addresses the notion of teaching about games as a cultural medium in their own right. This includes critical analyses of existing texts but also involves enabling students to create their own. Implications of this approach are discussed and concrete, research-based examples are provided. A more theoretical discussion of the notion of game literacy and the principles on which this approach is based is also included. The article concludes with implications for policy and practice.
机译:本文讨论了将游戏作为一种文化媒介进行教学的概念。这不仅包括对现有文本的批判性分析,还涉及使学生能够创建自己的文本。讨论了这种方法的含义,并提供了基于研究的具体示例。还包括对游戏素养概念和该方法所基于原理的更理论性讨论。本文最后对政策和实践产生了影响。

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