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Detail-Preserving Variational Surface Design With Multiresolution Constraints

机译:具有多分辨率约束的保留细节的变化曲面设计

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We present a variational framework for rapid shape prototyping. The modeled shape is represented as a Catmull-Clark multiresolution subdivision surface which is interactively deformed by direct user input. Free-form design goals are formulated as constraints on the shape and the modeling problem is cast into a constrained optimization one. The focus of this paper is on handling multiresolution constraints of different kinds and on preserving surface details throughout the deformation process. Our approach eliminates the need for an explicit decomposition of the input model into frequency bands and the overhead associated with saving and restoring high-frequency detail after global shape fairing. Instead, we define a deformation vector field over the model and we optimize its energy. Surface details are considered as part of the rest shape and are preserved during free-form model editing. We explore approximating the solution of the optimization problem to various degrees to balance trade-offs between interactivity and accuracy of the results.
机译:我们提出了一种用于快速成型原型的变体框架。建模的形状表示为Catmull-Clark多分辨率细分曲面,该曲面通过直接用户输入进行交互变形。将自由形式的设计目标公式化为对形状的约束,并将建模问题转换为约束优化之一。本文的重点是处理不同类型的多分辨率约束,并在整个变形过程中保留表面细节。我们的方法消除了将输入模型显式分解为频带的需要,也消除了与在全局形状整流后保存和恢复高频细节相关的开销。相反,我们在模型上定义变形矢量场,并优化其能量。曲面细节被视为其余形状的一部分,并在自由格式模型编辑期间保留。我们探索在不同程度上近似优化问题的解决方案,以平衡交互性和结果准确性之间的权衡。

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