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Data Processing for Medial Axis Computation Using B-Spline Smoothing

机译:使用B样条平滑处理中轴计算的数据处理

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There has been much attention on sophisticated algorithm design to compute geometric arrangements with both time and space efficiency. The issue of robustness and reliability has also been the subject of some interest, although mostly at the level of theory rather than practice and commercial grade implementation. What seems to have received very little attention is the need to prepare the data for successful processing. It is almost universally assumed that the data are valid and well presented and the only real challenge is to come up with a clever way of computing the results with progressively smaller time and space bounds. The aim of this paper is to narrow this gap by focusing entirely on input data anomalies, how to prepare the data for error free computation and how to post process the results for dowstream computing. The medial axis computation, using VRONI (Held, 2001, "VRONI: An Engineering Approach to the Reliable and Efficient Computation of Voronoi Diagram of Points and Line Segments," Comput. Geom.-Theory Appl., 18, pp. 95-123), is singled out as an example and it is shown that based on how the data are prepared, the results can be vastly different. We argue in this paper that the success of geometric computing depends equally on algorithm design as well as on data processing. VRONI (and most geometric algorithms) does not understand the concept of noise, gaps, or aliasing. It only sees a polygon and generates the medial axis accordingly. It is the job of the applications engineer to prepare the data so that the output is acceptable.
机译:复杂的算法设计引起了人们的极大关注,该算法可同时以时间和空间效率来计算几何排列。健壮性和可靠性问题也引起了一些关注,尽管主要是在理论层面上,而不是在实践和商业级别的实施上。似乎很少受到关注的是需要准备数据以进行成功处理。几乎普遍认为,数据是有效的且呈现良好,唯一的真正挑战是想出一种巧妙的方法来计算时间和空间范围越来越小的结果。本文的目的是通过完全专注于输入数据异常,如何为无错误计算准备数据以及如何对数据流进行后期处理来缩小这一差距。使用VRONI(Held,2001年,“ VRONI:点和线段的Voronoi图的可靠而有效的计算的工程方法”,计算几何学,理论应用,第18卷,第95-123页,)进行中间轴计算)作为一个例子,结果表明,根据数据的准备方式,结果可能会大不相同。我们在本文中认为,几何计算的成功同样取决于算法设计以及数据处理。 VRONI(以及大多数几何算法)不了解噪声,间隙或混叠的概念。它仅看到一个多边形并相应地生成中间轴。应用工程师的工作是准备数据,以便输出可接受。

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