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Dynamic Rendering of Remote Indoor Environments Using Real-Time Point Cloud Data

机译:使用实时点云数据动态渲染远程室内环境

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Modern color and depth (RGB-D) sensing systems are capable of reconstructing convincing virtual representations of real world environments. These virtual reconstructions can be used as the foundation for virtual reality (VR) and augmented reality environments due to their high-quality visualizations. However, a main limitation of modern virtual reconstruction methods is the time it takes to incorporate new data and update the virtual reconstruction. This delay prevents the reconstruction from accurately rendering dynamic objects or portions of the environment (like an engineer performing an inspection of a machinery or laboratory space). The authors propose a multisensor method to dynamically capture objects in an indoor environment. The method automatically aligns the sensors using modern image homography techniques, leverages graphics processing units (GPUs) to process the large number of independent RGB-D data points, and renders them in real time. Incorporating and aligning multiple sensors allows a larger area to be captured from multiple angles, providing a more complete virtual representation of the physical space. Performing processing on GPU's leverages the large number of processing cores available to minimize the delay between data capture and rendering. A case study using commodity RGB-D sensors, computing hardware, and standard transmission control protocol internet connections is presented to demonstrate the viability of the proposed method.
机译:现代的色彩和深度(RGB-D)传感系统能够重构令人信服的真实环境的虚拟表示。这些虚拟重建物具有高质量的可视化效果,因此可以用作虚拟现实(VR)和增强现实环境的基础。但是,现代虚拟重建方法的主要局限性在于合并新数据和更新虚拟重建所花费的时间。此延迟会阻止重建准确地渲染动态对象或环境的某些部分(例如工程师对机器或实验室空间进行检查)。作者提出了一种多传感器方法来动态捕获室内环境中的对象。该方法使用现代图像单应性技术自动对齐传感器,利用图形处理单元(GPU)处理大量独立的RGB-D数据点,并实时进行渲染。合并并对齐多个传感器可以从多个角度捕获更大的区域,从而提供物理空间更完整的虚拟表示。在GPU上执行处理会利用大量可用的处理核心,以最大程度地减少数据捕获和渲染之间的延迟。提出了使用商品RGB-D传感器,计算硬件和标准传输控制协议互联网连接的案例研究,以证明该方法的可行性。

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