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Real-Time Optimal Reach-Posture Prediction in a New Interactive Virtual Environment

机译:新型交互式虚拟环境中的实时最佳到达姿势预测

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摘要

Human posture prediction is a key factor for the design and evaluation of workspaces, in a virtual environment using virtual humans. This work presents a new interface and virtual environment for the direct human optimized posture prediction (D-HOPP) approach to predicting realistic reach postures of digital humans, where reach postures entail the use of the torso, arms, and neck. D-HOPP is based on the contention where depending on what type of task is being completed, and human posture is governed by different human performance measures. A human performance measure is a physics-based metric, such as energy or discomfort, and serves as an objective function in an optimization formulation. The problem is formulated as a single-objective optimization (SOO) problem with a single performance measure and as multi-objective-optimization (MOO) problem with multiple combined performance measures. We use joint displacement, change in potential energy, and musculoskeletal discomfort as performance measures. D-HOPP is equipped with an extensive yet intuitive user-interface, and the results are presented in an interactive virtual environment.
机译:在使用虚拟人的虚拟环境中,人体姿势预测是设计和评估工作区的关键因素。这项工作为直接人类优化姿势预测(D-HOPP)方法提供了一个新的界面和虚拟环境,用于预测数字人的现实伸手可及的姿势,其中伸直的姿势需要使用躯干,手臂和脖子。 D-HOPP基于争用,后者取决于完成的任务类型,并且人的姿势受不同的人为绩效指标支配。人体绩效指标是基于物理的指标,例如能量或不适感,在优化公式中用作目标函数。该问题被表述为具有单个性能度量的单目标优化(SOO)问题,以及具有多个组合性能度量的多目标优化(MOO)问题。我们使用关节位移,势能变化和肌肉骨骼不适作为表现指标。 D-HOPP配备了广泛而直观的用户界面,并且结果在交互式虚拟环境中呈现。

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