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Third-Person Perceptions and Online Games: A Comparison of Perceived Antisocial and Prosocial Game Effects

机译:第三人称视角和网络游戏:感知的反社会和亲社会游戏效果的比较

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摘要

The popularity of online games has inspired controversial discussion on the effects ofngame-play in both mass media and academia. However, we know little about ordinarynpeople’s opinions about the effects of game-play. The current study applies the theory ofnthe third-person effect (TPE) to examine people’s perceptions of game effects on self andnon others, and detects significant third-person perceptual discrepancies. The results shownthat the magnitude of third-person perceptions is influenced by the social desirability ofnthe message, the social distance between self and others, and by differential exposure tononline games. The data supports the hypotheses that Internet efficacy and interdependentnself-construal are significant antecedents of third-person perceptions, and partially supportsnthe interaction effect of self-construal with Internet-efficacy and the interaction effect ofnself-construal with media social desirability.
机译:在线游戏的普及激发了关于ngame游戏在大众媒体和学术界的影响的争议性讨论。但是,我们对普通百姓对游戏效果的看法知之甚少。当前的研究应用第三人称视角(TPE)理论来检验人们对游戏对自我和非他人的影响的感知,并检测出明显的第三人称感知差异。结果表明,第三人称感知的程度受信息的社会需求,自我与他人之间的社会距离以及对非线性游戏的不同接触所影响。数据支持以下假设:互联网效率和相互依存的自我建构是第三人称知觉的重要先决条件,并部分支持自我建构与互联网效能的相互作用效应以及自我建构与媒体社会期望的相互作用效应。

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