...
首页> 外文期刊>Journal of Computer Assisted Learning >Game-based assessment: investigating the impact on test anxiety and exam performance
【24h】

Game-based assessment: investigating the impact on test anxiety and exam performance

机译:基于游戏的评估:调查对考试焦虑和考试成绩的影响

获取原文
获取原文并翻译 | 示例
           

摘要

The aim of this study is to assess the impact of a 3D educational computer game on students' test anxiety and exam performance when used in evaluative situations as compared to the traditional method of examination. The participants of the study were students in tertiary education who were examined using game-based assessment and traditional assessment in a 2x2 cross-over design. The game was flexible, providing the instructor with the opportunity to import and edit exam questions and modify several aspects via an administration panel. Following the collection and analysis of both quantitative and interview data, it was revealed that the students' test anxiety was reduced during the game-based assessment. Furthermore, the exam performance of the students was significantly better when the game method was used. The results showed that there is a linear negative relationship between the students' test anxiety and exam performance as well as that these variables are correlated in a causal way. Overall, this study provides evidence that game-based assessment could be potentially beneficial for students.
机译:这项研究的目的是评估与传统的考试方法相比,在评估性情况下使用3D教育计算机游戏对学生考试焦虑和考试成绩的影响。该研究的参与者是大专学生,他们在2x2交叉设计中使用基于游戏的评估和传统评估进行了检查。游戏非常灵活,为教师提供了导入和编辑考试问题以及通过管理面板修改多个方面的机会。在对定量数据和访谈数据进行收集和分析之后,我们发现在基于游戏的评估中,学生的考试焦虑有所减轻。此外,使用游戏方法时,学生的考试成绩明显更好。结果表明,学生的考试焦虑与考试成绩之间存在线性负相关关系,并且这些变量之间存在因果关系。总的来说,这项研究提供了证据表明基于游戏的评估可能对学生有潜在的好处。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号