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Anthropomorphisms in multimedia learning: Attract attention but do not enhance learning?

机译:多媒体学习中的拟人化:吸引注意力但不增强学习吗?

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Anthropomorphizing graphical elements in multimedia learning materials improves learning outcomes. The reasons for enhanced learning are unclear. We extended a seminal anthropomorphism study in order to examine whether the effect of anthropomorphisms on learning outcomes, both immediate and delayed, is caused by the anthropomorphized elements' effects on attention distribution or by elevated positive affective-motivational states. The study had a partial 3 x 2 design (the materials' graphics: schematic vs. black-and-white anthropomorphisms vs. colourful anthropomorphisms x eye tracker: present vs. absent). The participants were university students (N = 181). Unexpectedly, we found no significant effect of anthropomorphisms on learning outcomes. Anthropomorphisms significantly affected attention distribution during initial fixations but not overall. Modest effect on enjoyment was found, but no such effect was detected as concerns flow and generalized positive affect. We also found that the eye tracker's mere presence had slight adverse effects on learners, but these effects did not compromise learning.
机译:对多媒体学习材料中的图形元素进行拟人化可以提高学习效果。增强学习的原因尚不清楚。我们扩展了一项开创性的拟人化研究,以研究拟人化对学习成果(即刻和延迟)的影响是由拟人化元素对注意力分布的影响还是由积极的情感动机状态引起的。这项研究采用了部分3 x 2的设计(材料的图形:原理图与黑白拟人化与彩色拟人化x眼动仪:当前与不存在)。参加者是大学生(N = 181)。出乎意料的是,我们发现拟人化对学习成果没有显着影响。拟人化在初始注视过程中会显着影响注意力分布,但并不影响整体。发现对享乐的影响不大,但没有发现这种影响如关注流和普遍的积极影响。我们还发现,眼动仪的单纯存在对学习者有轻微的不利影响,但这些影响并不影响学习。

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