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Noncooperative Gaming for Energy-Efficient Congestion Control in 6LoWPAN

机译:6LowPan中节能充血控制的非自由作游戏

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Wireless sensor networks (WSNs) provide a significant contribution to the advancement of the Internet of Things (IoT) as it can transfer massive volume of data to the Internet with the help of low-power and low-cost self-operating sensing devices. This article deals with the congestion problem which is one of the critical issues in IPV6 over low-power and lossy wireless personal area network (6LoWPAN)-based network as it causes significant packet loss that leads to degraded throughput and extra energy consumption. We propose a congestion control mechanism for 6LoWPAN by using the noncooperative game theory. The proposed method named noncooperative gaming for energy-efficient congestion control (NGECC) determines the optimal data transfer rate of all the source nodes (leaf nodes) to avoid congestion at the intermediate nodes. NGECC considers both the channel occupation and the buffer overflow as the main factors of the packet loss in the network. For the simulation of the NGECC method, we use Contiki OS and Cooja simulator, which operates based on the IEEE 802.15.4 standard and implements the 6LoWPAN protocol stack. The performance of NGECC has been evaluated by comparing it with the analytical results, the default routing protocol for low-power and lossy network functioning, and two other existing methods. The simulation results show that the NGECC outperforms the existing methods in terms of sending rate of data packets, packet delivery ratio, throughput, weighted fairness index, energy consumption, and delay.
机译:无线传感器网络(WSNS)为事物互联网(IOT)的进步提供了重大贡献,因为它可以通过低功率和低成本的自操作传感装置将大量数据传输到互联网。本文涉及拥塞问题,这是IPv6在低功耗和有损无线个人区域网络(6LOWPAN)的IPv6中的关键问题之一,因为它导致吞吐量降低和额外的能量消耗。我们通过使用非自由作博弈论提出了6LowPan的拥堵控制机制。所提出的方法命名为节能拥塞控制(NGECC)的非转换游戏确定了所有源节点(叶节点)的最佳数据传输速率,以避免在中间节点处拥塞。 NGECC认为信道职业和缓冲区溢出作为网络中数据包丢失的主要因素。为了模拟NGECC方法,我们使用Contiki OS和Cooja Simulator,它根据IEEE 802.15.4标准操作,实现6LowPan协议栈。通过将其与分析结果进行比较来评估NGECC的性能,默认路由协议为低功耗和有损网络运行以及另外两种现有方法。仿真结果表明,在数据包的发送率,分组传递比率,吞吐量,加权公平指数,能量消耗和延迟方面,NGECC在现有方法方面优于现有方法。

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