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Grand Theft Auto(mation): Travel Mode Habits and Video Games

机译:侠盗猎车手(mation):出行方式习惯和视频游戏

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摘要

A growing area of video game research considers factors external to games that might predict both observed in-game and physical world decisions. One factor may be an individual's habitual behaviors, such as their physical activity routines. Because the authors tend to automate behaviors that they repeat in stable circumstances or contexts, virtual re-creations of those stimuli should prompt the same behavior in the game environment. Moreover, as virtual worlds become more similar to the physical world, behaviors the authors learn in physical reality might influence virtual behaviors. The authors ask two research questions: (RQ1) Is there an association between real-world habits and in-game decisions? (RQ2) Does the nature of the in-game task influence any relationship between real-world habits and in-game decisions? A quasi-experiment of 110 students at a large, mid-Atlantic university demonstrated that physical activity routines bias in-game transportation decisions, particularly when prompted to pursue a specific goal over a free exploration task.
机译:越来越多的视频游戏研究领域考虑了游戏外部的因素,这些因素可能会预测观察到的游戏内决策和现实世界决策。一个因素可能是一个人的习惯行为,例如他们的身体活动习惯。由于作者倾向于自动化在稳定的环境或环境中重复出现的行为,因此对这些刺激的虚拟再创造应该在游戏环境中提示相同的行为。而且,随着虚拟世界与物理世界越来越相似,作者在物理现实中学习到的行为可能会影响虚拟行为。作者提出了两个研究问题:(RQ1)现实生活习惯与游戏内决策之间是否存在关联? (RQ2)游戏中任务的性质是否会影响现实生活习惯与游戏中决策之间的关系?一家大型中大西洋大学的110名学生的准实验表明,体育锻炼习惯会偏向游戏中的运输决策,尤其是在提示他们追求自由探索任务的特定目标时。

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