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User eXperience Management from Early Stages of Computer Game Development

机译:计算机游戏开发早期阶段的用户体验管理

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摘要

The video game industry is becoming increasingly important due to its revenues and growing capabilities. User experience (UX) is an important factor which contributes to the acceptance of a video game. The UX is usually assessed at the end of the development process, and for this reason it is difficult to ensure an adequate level of interactive experience between computer game and players. Cancelation of projects or even bankruptcy of a company can be caused by bad management of UX. In this paper, we propose the game experience management (GEM), a method to evaluate, manage, measure and track the UX from early stages of computer game development. In order to compare the proposal against a method comprised by conventional approaches, teams of master degree students were formed for developing six tower defense games for teaching basic multiplication operations; surveys were conducted to compare the UX of games. In this setting, we find that games developed with GEM significantly improve UX by increasing the puppetry and consequently reducing player frustration.
机译:由于其收入和能力的增长,视频游戏行业变得越来越重要。用户体验(UX)是有助于接受视频游戏的重要因素。 UX通常在开发过程结束时进行评估,因此,很难确保计算机游戏与玩家之间有足够水平的交互体验。用户体验管理不善可能导致项目取消或公司破产。在本文中,我们提出了游戏体验管理(GEM),一种从计算机游戏开发的早期阶段评估,管理,测量和跟踪UX的方法。为了将提案与传统方法所采用的方法进行比较,组建了硕士学位学生团队,以开发六种塔防游戏来教授基本的乘法运算。进行了调查以比较游戏的用户体验。在这种情况下,我们发现使用GEM开发的游戏可以通过增加木偶来显着改善用户体验,从而减少玩家的挫败感。

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