首页> 外文期刊>Computers in Human Behavior >The moderating effect of computer users' autotelic need for touch on brand trust, perceived brand excitement, and brand placement awareness in haptic games and in-game advertising (IGA)
【24h】

The moderating effect of computer users' autotelic need for touch on brand trust, perceived brand excitement, and brand placement awareness in haptic games and in-game advertising (IGA)

机译:计算机用户对触觉游戏和游戏内广告(IGA)中品牌信任,感知的品牌兴奋度以及品牌放置意识的自动感知需求的调节作用

获取原文
获取原文并翻译 | 示例

摘要

Haptic applications for in-game advertising (IGA) remain underexplored in human-computer-interaction (HC1) research despite the exponential growth of haptic technologies. This research examined the interaction of tactile stimuli in a haptics-based computer game and users' autotelic need for touch (NFT) in IGA. Results from a between-subjects experiment (haptic gaming device with force feedback versus haptic gaming device without force feedback) and regression/spotlight analyses indicate the moderating role of autotelic NFT in determining the effects of IGA embedded in a haptic computer game on users' brand trust, perceived brand excitement, and brand placement awareness.
机译:尽管触觉技术呈指数级增长,但在人机交互(HC1)研究中仍未充分开发游戏内广告(IGA)的触觉应用。这项研究检查了基于触觉的计算机游戏中的触觉刺激与用户在IGA中的自动触摸需求(NFT)的相互作用。受试者间实验(具有力反馈的触觉游戏设备与无力反馈的触觉游戏设备)和回归/聚光灯分析的结果表明,自动NFT在确定嵌入在触觉计算机游戏中的IGA对用户品牌的影响方面的调节作用信任度,感知的品牌兴奋度和品牌定位意识。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号