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Management game theory: manufacturing vs service enterprise type

机译:管理博弈论:制造与服务企业类型

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摘要

There are both sales and production centres in enterprises. The sales (demand) centre pursues the maximisation of revenue, whereas the production (supply) centre pursues the minimisation of cost. The problem is maximisation of the difference (profit), but is dependent on the cooperation of the two-centres. This two-centre model is first discussed in a job-shop model by Matsui (1983), and becomes very important to the demand-to-supply management in the SCM age. Recently, the two-centre model has been developed to a management game model (MGM) in Matsui (2002), and the ellipse theory with pair-pole is found on the pair-matrix table. In this paper, the service vs manufacturing type MGM is defined first, and the traffic accounting is introduced. Next, the service-type MGM is discussed on the existence of optimal traffic. Finally, the common ellipse theory is ascertained on the pair-matrix table, and the common usage is discussed under a strategic goal. In addition, a duality of produce-to-order and produce-to-stock systems is showed.
机译:企业中有销售和生产中心。销售(需求)中心追求收益最大化,而生产(供应)中心追求成本最小化。问题是差异(利润)的最大化,但取决于两个中心的合作。这个两中心模型首先由Matsui(1983)在一个车间模型中讨论,并且对于SCM时代的需求-供应管理非常重要。最近,在松井(2002年)中将两中心模型发展为管理博弈模型(MGM),并且在成对矩阵表上发现了具有成对极点的椭圆理论。本文首先定义了服务型与制造型MGM,并介绍了流量统计。接下来,讨论关于最佳流量的存在的服务类型MGM。最后,在成对矩阵表上确定了常见的椭圆理论,并在战略目标下讨论了常见的用法。此外,还显示了按订单生产和按库存生产系统的双重性。

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