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An alternative visualization pipeline for large-scale data sets by using early visibility test point rendering

机译:通过使用早期可见性测试点渲染,用于大规模数据集的替代可视化管道

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The amount of produced data required to be visualized and analyzed has grown year by year, and the traditional approach of using larger computational resources or exploiting task and data parallelism seems to have reached its limit. Therefore, a new paradigm for large-scale data visualization becomes highly desired, and in this paper, we propose a new and optimized visualization pipeline which uses a point rendering-based early visibility testing for reducing the unnecessary rendering in the final stage of the visualization pipeline, and we named this technique "Early Visibility Test Point Rendering". In a densely populated polygonal mesh scene, where multiple triangles may cover a single pixel, unnecessary and wasteful rendering will occur in the final stage of the traditional visualization pipeline, that is, during the rasterization process. Therefore, we propose an alternative visualization pipeline by introducing the "Early Visibility Test Point Rendering" for selecting only the visible polygonal elements for a given visualization scene. This visibility testing can be executed on the CPU side, and only the visible polygonal elements are needed to be sent to the GPU for an optimized rendering. We could verify the effectiveness of our proposed approach by using synthetic datasets, and also a real-world large-scale simulation result.
机译:需要可视化和分析的已生成数据的数量逐年增长,并且使用较大的计算资源或利用任务和数据并行性的传统方法似乎已达到极限。因此,迫切需要一种用于大规模数据可视化的新范例,在本文中,我们提出了一种新的,优化的可视化管道,该管道使用基于点渲染的早期可见性测试来减少可视化最后阶段的不必要渲染。管道,我们将此技术命名为“早期可见性测试点渲染”。在人口稠密的多边形网格场景中,多个三角形可能覆盖一个像素,在传统可视化管道的最后阶段,即在栅格化过程中,会发生不必要和浪费的渲染。因此,我们通过引入“早期可视性测试点渲染”来提出另一种可视化管道,以仅选择给定可视化场景的可见多边形元素。此可见性测试可以在CPU端执行,并且仅需要将可见的多边形元素发送到GPU即可进行优化渲染。我们可以通过使用综合数据集以及真实世界的大规模仿真结果来验证所提出方法的有效性。

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