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An applied multi-agent system within the framework of a player-centered probabilistic computer game

机译:以玩家为中心的概率计算机游戏框架内的应用多主体系统

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The probabilistic model to represent the behavior of an applied multi-agent system that introduces the interaction between a set of agents and Player has been developed within the framework of player-centered probabilistic computer games. The approach features are given with the aid of a game developed for testing cognitive abilities. The agent's behavior is nondeterministic and therefore unpredictable from Player viewpoint. The system allows both coordinated and autonomous agent's behavior that depends on availability of information about the presence and position of workable agents for each other. Agent's behavior is determined with the aid of the algorithm that includes identification of the probabilistic model parameters using maximized objective functions representing individual and group probabilities for Player defeating. Both the model and algorithm ensure the behavior control for relevant applied multi-agent systems.
机译:在以玩家为中心的概率计算机游戏的框架内,开发了一种概率模型,该模型表示引入的一组代理与玩家之间的交互的所应用的多代理系统的行为。在开发用于测试认知能力的游戏的帮助下,给出了方法的功能。代理的行为是不确定的,因此从玩家角度来看是不可预测的。该系统允许协调的和自主的代理行为,这取决于彼此之间有关可用代理的存在和位置的信息的可用性。代理的行为是通过算法确定的,该算法包括使用代表玩家失败的个体和群体概率的最大化目标函数来识别概率模型参数。模型和算法都确保了对相关应用多主体系统的行为控制。

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