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Why do people buy virtual goods? Attitude toward virtual good purchases versus game enjoyment

机译:人们为什么要购买虚拟商品?虚拟商品购买与游戏享受的态度

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摘要

In this study we investigate purchase behavior for virtual goods in three free-to-play game environments. In the modern free games, publishers sell virtual goods in order to generate revenue. However, game publishers face dire negative attitudes toward the business model as it can entice publishers to degrade the enjoyment of the game in order to sell more virtual goods that address the artificial gaps in the game. This study focuses on this looming question in the game industry whether people buy virtual goods because they enjoy the game and want to keep on playing it or rather because their attitudes toward virtual goods are favorable and they believe it is also accepted in the peer-group. Player responses (N=2791) were gathered from three different game types: social virtual world (Habbo) (n = 2156), firstperson shooters (n = 398), and social networking games (Facebook games) (n = 237). The results support both main hypotheses (1) enjoyment of the game reduces the willingness to buy virtual goods while at the same time it increases the willingness to play more of the game. Continued use, however, does positively predict purchase intentions for virtual goods. (2) Attitude toward virtual goods and the beliefs about peers' attitudes strongly increase the willingness to purchase virtual goods. Beyond these interesting results the paper points to several further lines of inquiry. (C) 2015 Elsevier Ltd. All rights reserved.
机译:在这项研究中,我们调查了三种免费游戏环境中虚拟商品的购买行为。在现代的免费游戏中,发行商出售虚拟商品以产生收入。但是,游戏发行商对商业模式面临可怕的负面态度,因为它可能诱使发行商降低游戏的趣味性,以便出售更多的虚拟商品来解决游戏中人为的空白。这项研究着眼于游戏行业中一个迫在眉睫的问题,人们是否购买虚拟商品是因为他们喜欢游戏并希望继续玩游戏,还是因为他们对虚拟商品的态度是有利的,并且他们认为虚拟商品在同行中也被接受。玩家的响应(N = 2791)来自三种不同的游戏类型:社交虚拟世界(Habbo)(n = 2156),第一人称射击游戏(n = 398)和社交网络游戏(Facebook游戏)(n = 237)。结果支持了两个主要假设(1)游戏的乐趣降低了购买虚拟商品的意愿,同时又增加了玩更多游戏的意愿。但是,继续使用确实可以预测虚拟商品的购买意愿。 (2)对虚拟商品的态度和对同龄人态度的信念大大提高了购买虚拟商品的意愿。除了这些有趣的结果外,本文还指出了进一步的研究方向。 (C)2015 Elsevier Ltd.保留所有权利。

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