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Sequential Trajectory Generation for Dynamic Multi-Contact Locomotion Synchronizing Contact

机译:动态多触点运动同步触点的顺序轨迹生成

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摘要

This paper proposes a new framework to generate 3D multi-contact locomotion with low computation cost. The proposed framework consists of (a) the derivation of the prospect centroidal dynamics by introducing a force distribution ratio, where it can be represented with a formulation similar to the inverted pendulum's one, and (b) the development of a fast computation method for generating a 3D center-of-mass (CoM) trajectory. Then (c) the ZMP reference is modified so that feasible contact wrench can be generated by a force distribution using the centroidal dynamics with the approximated friction cone. The proposed method allows to generate a trajectory sequentially and to change the locomotion parameters at any time even under variable CoM height. Then, the contact timing of each end-effector can be adjusted to synchronize with the actual contact with the environment by shortening or extending the desired duration of the support phase. This can be used to improve the robustness of the locomotion. The validity of the proposed method is confirmed by several numerical results in dynamic simulator: a CoM motion while changing the contact timing, a multi-contact locomotion considering a transition between biped and quadruped walking on an horizontal floor to move below obstacles. Finally, we also show a climbing stairs using handrail which requires dynamic changes of unilateral and bilateral contacts.
机译:本文提出了一种以较低的计算成本生成3D多触点运动的新框架。拟议的框架包括(a)通过引入力分布比推导预期的质心动力学,其中可以用与倒立摆类似的公式来表示它,以及(b)开发一种快速计算方法来生成3D质量中心(CoM)轨迹。然后(c)修改ZMP参考值,以便可以使用质心动力学和近似的摩擦锥通过力分布生成可行的接触扳手。所提出的方法允许顺序地产生轨迹并且即使在可变的CoM高度下也可以随时改变运动参数。然后,可以通过缩短或延长支撑阶段的所需持续时间来调整每个末端执行器的接触时间,以使其与实际与环境的接触同步。这可以用于提高运动的鲁棒性。该方法的有效性通过动态模拟器中的一些数值结果得到了证实:CoM运动同时更改了接触时间,多接触运动考虑了两足动物和四足动物在水平地板上行走以在障碍物下方移动的过渡。最后,我们还展示了使用扶手的爬楼梯,该楼梯需要动态改变单侧和双侧接触。

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