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首页> 外文期刊>ACM Transactions on Graphics >Multi-Contact Locomotion Using a Contact Graph with Feasibility Predictors
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Multi-Contact Locomotion Using a Contact Graph with Feasibility Predictors

机译:使用带有可行性预测指标的联系图进行多触点运动

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Multi-contact locomotion that uses both the hands and feet in a complex environment remains a challenging problem in computer animation. To address this problem, we present a contact graph, which is a motion graph augmented by learned feasibility predictors, namely contact spaces and an occupancy estimator, for a motion clip in each graph node. By estimating the feasibilities of candidate contact points that can be reached by modifying a motion clip, the predictors allow us to find contact points that are likely to be valid and natural before attempting to generate the actual motion for the contact points. The contact graph thus enables the efficient generation of multi-contact motion in two steps: planning contact points to the goal and then generating the whole-body motion. We demonstrate the effectiveness of our method by creating several climbing motions in complex and cluttered environments by using only a small number of motion samples.
机译:在复杂的环境中同时使用手和脚的多触点运动仍然是计算机动画中一个具有挑战性的问题。为了解决这个问题,我们提出了一个联系图,它是一个运动图,其中增加了针对每个图节点中运动剪辑的学习到的可行性预测因子(即联系空间和占用估计量)。通过估计通过修改运动剪辑可以达到的候选接触点的可行性,预测变量使我们能够在尝试为接触点生成实际运动之前找到可能有效且自然的接触点。因此,接触图可以通过两个步骤高效地生成多点接触运动:计划与目标的接触点,然后生成全身运动。我们通过仅使用少量运动样本在复杂而混乱的环境中创建多个攀爬运动来证明我们方法的有效性。

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