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Comparison of Gaze Cursor Input Methods for Virtual Reality Devices

机译:虚拟现实设备凝视光标输入方法的比较

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摘要

Virtual reality (VR) devices have recently become popular; however, research on input methods for VR devices is lacking. The main input methods of current commercial devices can be classified into two categories: manual selection using a controller and gaze selection. This study aims to derive the optimal input method and timing for VR devices by analyzing the performance of these input methods. A study is conducted in which participants wear a VR headset and select an activated input button from a 3 x 3 array on a VR device with two button sizes and two input methods. The manual selection method exhibits a shorter task completion time but a greater error number compared to the gaze selection method. For the gaze selection method, the task completion time and target search time were shortest when the gaze timing was 1 s. Further, the button size was determined to be statistically significant only when the manual selection method was used. The results of this study can be used as a reference in future VR user experience and product design.
机译:虚拟现实(VR)设备最近变得流行;但是,缺乏关于VR设备的输入方法的研究。目前商业设备的主要输入方法可以分为两类:使用控制器和凝视选择手动选择。本研究旨在通过分析这些输入方法的性能来导出VR器件的最佳输入方法和时序。进行了一项研究,其中参与者佩戴VR耳机,并在具有两个按钮尺寸和两个输入方法的VR设备上从3 x 3阵列中选择激活的输入按钮。手动选择方法表现出较短的任务完成时间,但与凝视选择方法相比,更大的错误编号。对于凝视选择方法,当凝视定时为1 s时,任务完成时间和目标搜索时间最短。此外,仅当使用手动选择方法时,确定按钮大小是统计学意义的。本研究的结果可作为未来VR用户体验和产品设计的参考。

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