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首页> 外文期刊>International journal of human capital and information technology professionals >Creating Student Interaction Profiles for Adaptive Collaboration Gamification Design
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Creating Student Interaction Profiles for Adaptive Collaboration Gamification Design

机译:为自适应协作游戏设计创建学生交互配置文件

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摘要

Benefits of collaborative learning are established and gamification methods have been used to motivate students towards achieving course goals in educational settings. However, different users prefer different game elements and rewarding approaches and static gamification approaches can be inefficient. The authors present an evidence-based method and a case study where interaction analysis and k-means clustering are used to create gamification preference profiles. These profiles can be used to create adaptive gamification approaches for online learning or collaborative learning environments, improving on static gamification designs. Furthermore, the authors discuss possibilities for using our approach in collaborative online learning environments.
机译:建立了协作学习的好处,并使用了游戏化方法来激励学生实现教育环境中的课程目标。但是,不同的用户喜欢不同的游戏元素,而奖励方法和静态游戏化方法可能效率不高。作者介绍了一种基于证据的方法和一个案例研究,其中使用交互分析和k-均值聚类来创建游戏化偏好配置文件。这些配置文件可用于创建在线学习或协作学习环境的自适应游戏化方法,从而改进静态游戏化设计。此外,作者讨论了在协作在线学习环境中使用我们的方法的可能性。

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