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A self-adaptive structuring for large-scale P2P Grid environment: design and simulation analysis

机译:大规模P2P网格环境的自适应结构:设计和仿真分析

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Resource management is a key issue for large-scale grid environments. In particular, the resource discovery mechanism used highly impacts on the efficiency of resource sharing and cooperative computing. Meanwhile, the increasing size of resources and users in large-scale distributed systems has lead to a scalability problem. The self-organising, fault tolerance and decentralised nature of P2P technology, which helps to reduce the management cost of grid infrastructure, is a good basis for resolving both aforementioned problems. In this context, we propose a self-adaptive structuring model for large-scale P2P grid environments. The proposed specification, called P2P4GS, is generic, i.e. not linked to a particular P2P architecture. Our structuring approach is completely distributed, and requires only local knowledge about neighbouring nodes to implement node virtual community. Indeed, given a node's connection and based on its neighbours, we dynamically create virtual communities or clusters. A particular node called ISP (Information System Proxy) acts as service directory within each cluster. In addition, to provide an efficient lookup mechanism in our system, we proposed to build a spanning tree constituted by the set of ISPs. An experimental validation, through simulation, shows that our approach ensures a high scalability in terms of clusters distribution and communication cost.
机译:资源管理是大规模网格环境的关键问题。尤其是,使用的资源发现机制对资源共享和协作计算的效率有很大影响。同时,大规模分布式系统中资源和用户规模的增加导致可伸缩性问题。 P2P技术的自组织性,容错性和分散性,有助于降低网格基础设施的管理成本,是解决上述两个问题的良好基础。在这种情况下,我们为大型P2P网格环境提出了一种自适应结构模型。所提出的称为P2P4GS的规范是通用的,即未链接到特定的P2P体系结构。我们的构建方法是完全分布式的,并且仅需要有关相邻节点的本地知识即可实现节点虚拟社区。实际上,给定节点的连接并基于其邻居,我们可以动态创建虚拟社区或集群。称为ISP(信息系统代理)的特定节点充当每个群集中的服务目录。另外,为了在我们的系统中提供一种有效的查找机制,我们建议构建由一组ISP构成的生成树。通过仿真进行的实验验证表明,我们的方法可确保在集群分布和通信成本方面实现高可伸缩性。

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