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Parallel Rendering Mechanism for Graphics Programming on Multicore Processors

机译:在多核处理器上进行图形编程的并行渲染机制

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The present day technological advancement has resulted in multiple core processors coming into desktops, handhelds, servers and workstations. This is because the present day applications and users demand huge computing power and interactivity. Both of these reasons have resulted in a total design shift in the way the processors are designed and developed. However the change in the hardware has not been accompaniedwith the change in the way the software has to be written for these multicore processors. In this paper, we intend to provide the integration of OpenGL programs on a platform which supports multicore processors. The paper would result in clear understanding how graphics pipelines can be implemented on multi-core processors to achieve higher computational speeds up with highest thread granularity. The impacts of using too much parallelism are also discussed. An OpenMP API for the thread scheduling of parallel task is discussed in this paper. The tool Intel VTune Performance Analyzer is used to find the hotspots and for software optimization. Comparing both the serial and parallel execution of graphics code shows encouraging results and it has been found that the increase in frame rate has resulted due to parallel programming techniques.
机译:当今的技术进步导致台式机,手持设备,服务器和工作站中使用了多个核心处理器。这是因为当今的应用程序和用户需要巨大的计算能力和交互性。这两个原因都导致了处理器设计和开发方式的总体设计转变。但是,硬件的变化并未伴随必须为这些多核处理器编写软件的方式的变化。在本文中,我们打算在支持多核处理器的平台上提供OpenGL程序的集成。本文将使您清楚地了解如何在多核处理器上实现图形管线,从而以最高的线程粒度实现更高的计算速度。还讨论了使用过多并行性的影响。本文讨论了用于并行任务线程调度的OpenMP API。英特尔VTune性能分析器工具可用于查找热点并进行软件优化。比较图形代码的串行和并行执行都显示出令人鼓舞的结果,并且已经发现,由于并行编程技术,导致了帧速率的提高。

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