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Exploring Cognitive Load in Immersive Educational Games: The SAVE Science Project

机译:探索沉浸式教育游戏中的认知负担:SAVE科学计划

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摘要

SAVE Science is a research project focused on creating an innovative model for assessment of learning in STEM. In SAVE Science, we are implementing game-like modules for evaluating science content and inquiry in grades 7-8, using an assessment rubric of student interactions in a virtual environment designed to capture evolving patterns of scientific understanding among students. We are also investigating two "conditions for success "for virtual environment-based assessment: managing the effects of cognitive load students experience in complex virtual environments, and helping teachers integrate technology into their pedagogy. In this article, we provide an overview of our design approaches aimed at helping students manage the high levels of cognitive load they report experiencing in virtual environments. By reducing the perceived complexity of virtual environment-based assessments, we hypothesize that learners will be better able to attend to the processes associated with the assessments, leading to more accurate evidentiary data.
机译:SAVE Science是一个研究项目,致力于创建创新的模型来评估STEM中的学习。在SAVE Science中,我们在虚拟环境中使用学生互动的评估规则,实施了类似于游戏的模块,用于评估7-8年级的科学内容和探究,目的是捕捉学生之间不断发展的科学理解模式。我们还在研究基于虚拟环境的评估的两个“成功条件”:管理学生在复杂虚拟环境中的认知负荷所产生的影响,以及帮助教师将技术整合到他们的教学法中。在本文中,我们概述了我们的设计方法,旨在帮助学生管理他们报告的在虚拟环境中遇到的高水平的认知负荷。通过降低基于虚拟环境的评估的感知复杂性,我们假设学习者将能够更好地参与与评估相关的过程,从而获得更准确的证据数据。

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