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An Introduction: Exploring Identity, Emotions, and Social Behaviors with Virtual Environments

机译:简介:使用虚拟环境探索身份,情感和社会行为

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There have been many discussions of identity, emotions and perspective taking in and with virtual environments (VEs) (Harley, in press; Harley, Bouchet, & Azevedo, 2013; . McCreery, Krach, Schrader & Boone, 2012; McCreery, Schrader, Krach & Boone, 2013; Tettegah, 2009). VEs however are not limited to games and simulated social virtual worlds. VEs also include: email, learning and content management systems, agent-based learning environments, social media sites, chat spaces, blogs, wikis, and other web interfaces. If the environment doesn't exist in the physical world, it can potentially be a virtual environment. For the purpose of this special issue we focus on emotions and identities that are situated in virtual environments within the digital realm, or as stated earlier VEs.
机译:虚拟环境(VE)以及虚拟环境(VE)中的身份,情感和观点接受了很多讨论(Harley,印刷中; Harley,Bouchet,&Azevedo,2013; McCreery,Krach,Schrader&Boone,2012; McCreery,Schrader, Krach&Boone,2013; Tettegah,2009)。但是,VE不仅限于游戏和模拟的社交虚拟世界。 VE还包括:电子邮件,学习和内容管理系统,基于代理的学习环境,社交媒体网站,聊天空间,博客,Wiki和其他Web界面。如果物理世界中不存在该环境,则它可能是虚拟环境。出于本期特刊的目的,我们将重点放在数字领域内虚拟环境或早期VE中所描述的情感和身份。

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