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Rewarding moderate behavior in a dynamic Nash Demand Game

机译:在动态纳什需求游戏中奖励中度行为

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I study the following repeated version of Nash's Demand Game: whenever the demands are not jointly compatible, the player who stated the lower demand (the less greedy player) obtains the following advantage: his offer is the only one "on the table", and the greedier player needs to respond to this offer by either accepting it (which terminates the game) or rejecting it (which triggers a one-period delay and a re-start of the game). If the feasible set is regular-meaning that the egalitarian point is also utilitarian-the game has a unique subgame perfect equilibrium. The equilibrium outcome is an immediate agreement on the egalitarian point. Regularity of a feasible set is a weakening of symmetry. Under some equilibrium refinement, regularity can be dispensed with.
机译:我研究了以下重复版本的纳什需求游戏:每当需求并不共同兼容,那些声明需求较低的球员(贪婪的球员越少的球员)获得了以下优势:他的报价是唯一一个“在桌子上”,而且贪婪的球员需要通过接受它(终止游戏)或拒绝它(触发一段时间延迟和游戏的重新开始)来回应此优惠。如果可行的套装是常规意义,因此平等主义点也是利用劳由 - 游戏有一个独特的子纸牌完美均衡。均衡结果是对平均点的立即协议。可行集规则性是对称性的弱化。在一些均衡细化下,可以分配规律性。

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