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首页> 外文期刊>The international journal of engineering education >Global Health Design: Clinical Immersion, Opportunity Identification and Definition, and Design Experiences
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Global Health Design: Clinical Immersion, Opportunity Identification and Definition, and Design Experiences

机译:全球卫生设计:临床浸入,机会识别和定义以及设计经验

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We have developed an experiential learning global health design program that emphasizes direct interactions with stakeholders and first-hand exposure to the contexts in which solutions will be implemented. Students in the program gain practical hands-on experience identifying and defining unmet global health needs in low-resource settings and apply human-centered and co-creative design approaches. Device designs that incorporate rigorously collected and analyzed first-hand data from diverse users and stakeholders rather than anecdotal or poorly represented information are more effective at meeting true needs. To date, more than 100 undergraduate student participants have identified hundreds of needs in collaboration with sub-Saharan and Asian healthcare providers. Approximately 400 students from the U.S., Ghana, Ethiopia, and Uganda have contributed to the generation of technology concept solutions to address these needs. Program outcomes include approximately 100 student design projects completed at multiple institutions, student-led design-based conference publications and journal articles, device commercialization, and peer-to-peer mentoring within traditional capstone design courses. In this paper we describe the curricular elements of the clinical immersion and design ethnography experience. Additionally, we describe programmatic best practices that have emerged over the past 10 years and challenges students encounter when performing this front-end design work.
机译:我们已经开发了一个体验式学习的全球健康设计计划,该计划强调与利益相关者的直接互动,以及直接接触将要实施解决方案的环境。该计划的学生将获得实践经验,可以在资源匮乏的环境中识别和定义未满足的全球卫生需求,并运用以人为本和共同创造的设计方法。设备设计包含了来自不同用户和利益相关者的严格收集和分析的第一手数据,而不是轶事或表示不佳的信息,在满足真实需求方面更为有效。迄今为止,与撒哈拉以南和亚洲的医疗保健提供者合作,已有100多名本科生参加者确定了数百种需求。来自美国,加纳,埃塞俄比亚和乌干达的大约400名学生为满足这些需求的技术概念解决方案的产生做出了贡献。该计划的成果包括在多个机构完成的大约100个学生设计项目,以学生为主导的基于设计的会议出版物和期刊文章,设备商业化以及传统顶峰设计课程中的点对点辅导。在本文中,我们描述了临床沉浸和设计民族志经验的课程要素。此外,我们描述了过去10年中出现的程序化最佳实践,并向学生在执行此前端设计工作时遇到的挑战。

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