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首页> 外文期刊>International journal on E-learning >Exploring the Affordances of Second Life Machinima as an Anchor for Classroom-based Apprenticeship
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Exploring the Affordances of Second Life Machinima as an Anchor for Classroom-based Apprenticeship

机译:探索“第二人生机械人”作为基于课堂的学徒制的定位对象的能力

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摘要

The research reported in this paper is part of an ongoing investigation into the design of a technology-enhanced learning environment that draws from approaches embodied in the situated learning theory. In this learning context, Second Life machinima (animated artefact filmed in a 3D virtual environment) is used as an anchor to mediate authentic learning experiences and facilitate apprenticeship-style learning in the classroom. The ultimate aim of the research is to address a long-standing educational problem in accounting education that of failing to help students to achieve higher order outcomes. Research in accounting education has shown that this problem is deeply rooted in the limitations of traditional delivery modes prevailing higher education practices. Among other important findings in the current study, the paper reports that students appreciated the technology-enhanced learning environment, which resulted in significantly increased level of engagement and active learning. Findings revealed that the development of higher order thinking skills is best facilitated in authentic contexts that represent the values and practices of the discipline.
机译:本文报道的研究是对技术增强型学习环境设计的一项持续调查的一部分,该设计环境借鉴了情境学习理论中体现的方法。在这种学习环境中,“第二人生”机械师(在3D虚拟环境中拍摄的动画文物)被用作锚点,以调解真实的学习经验并促进教室中的学徒式学习。该研究的最终目的是解决会计教育中长期存在的教育问题,即不能帮助学生获得更高层次的结果。会计教育研究表明,这个问题根深蒂固于高等教育实践中传统的交付方式的局限性。在当前研究的其他重要发现中,该论文报告说,学生赞赏技术增强的学习环境,这导致参与度和积极学习水平大大提高。研究结果表明,在代表学科价值和实践的真实情境中,最好地促进高级思维能力的发展。

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