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Research of Simulation in Character Animation Based on Physics Engine

机译:基于物理引擎的角色动画仿真研究

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摘要

Computer 3D character animation essentially is a product, which is combined with computer graphics and robotics, physics, mathematics, and the arts. It is based on computer hardware and graphics algorithms and related sciences rapidly developed new technologies. At present, the mainstream character animation technology is based on the artificial production of key technologies and capture frames based on the motion capture device technology. 3D character animation is widely used not only in the production of film, animation, and other commercial areas but also in virtual reality, computer-aided education, flight simulation, engineering simulation, military simulation, and other fields. In this paper, we try to study physics based character animation to solve these problems such as poor real-time interaction that appears in the character, low utilization rate, and complex production. The paper deeply studied the kinematics, dynamics technology, and production technology based on the motion data. At the same time, it analyzed ODE, PhysX, Bullet, and other variety of mainstream physics engines and studied OBB hierarchy bounding box tree, AABB hierarchical tree, and other collision detection algorithms. Finally, character animation based on ODE is implemented, which is simulation of the motion and collision process of a tricycle.
机译:计算机3D角色动画本质上是一种产品,结合了计算机图形学和机器人技术,物理学,数学和艺术。它是基于计算机硬件和图形算法以及相关科学迅速开发的新技术。目前,主流角色动画技术是基于关键技术的人工生产和基于运动捕捉设备技术的捕捉帧。 3D角色动画不仅广泛用于电影,动画和其他商业领域的生产,而且还广泛应用于虚拟现实,计算机辅助教育,飞行模拟,工程模拟,军事模拟和其他领域。在本文中,我们尝试研究基于物理学的角色动画来解决这些问题,例如角色中出现的实时互动性差,利用率低以及制作复杂等问题。本文基于运动数据深入研究了运动学,动力学技术和生产技术。同时,它分析了ODE,PhysX,Bullet和其他各种主流物理引擎,并研究了OBB层次包围盒树,AABB层次树和其他碰撞检测算法。最后,实现了基于ODE的角色动画,它是对三轮车运动和碰撞过程的仿真。

著录项

  • 来源
    《International journal of digital multimedia broadcasting》 |2017年第2017期|4815932.1-4815932.7|共7页
  • 作者单位

    College of Computer Science and Information Engineering, Tianjin University of Science and Technology, Tianjin, China;

    College of Computer Science and Information Engineering, Tianjin University of Science and Technology, Tianjin, China;

    School of Computer and Information Technology, Beijing Jiaotong University, Beijing China;

    College of Computer Science and Information Engineering, Tianjin University of Science and Technology, Tianjin, China;

    College of Computer Science and Information Engineering, Tianjin University of Science and Technology, Tianjin, China;

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