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Discrete texture elements synthesis on surfaces using elements distribution

机译:使用元素分布在表面上离散纹理元素合成

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摘要

In this paper, we present a novel method with a special focus on reproduction of distribution of texture elements over arbitrary 3D surfaces. To this end, this paper proposes neighbourhood comparisons to find the best matching neighbourhood for local growth over 3D surfaces, when taking the 2D connectivity constructed from the input sample texture used as a reference. The synthesised distribution provides the positions information of texture elements on the surface. Then, we perform the paste operations by using local parameterisation to obtain the final textured results. Experimental results show that the proposed method is successful in generating elements distribution over 3D surfaces. Moreover, our method especially works well for the textures with discrete texture elements, which maintains the integrity of the synthesised texture elements over 3D surfaces.
机译:在本文中,我们提出了一种新方法,特别着重于在任意3D表面上再现纹理元素的分布。为此,当采用从输入样本纹理构造的2D连接性作为参考时,本文提出邻域比较,以找到3D表面上局部生长的最佳匹配邻域。合成的分布提供了表面上纹理元素的位置信息。然后,我们通过使用局部参数化执行粘贴操作以获得最终的纹理化结果。实验结果表明,该方法成功地在3D曲面上生成了元素分布。此外,我们的方法特别适用于具有离散纹理元素的纹理,从而在3D表面上保持合成纹理元素的完整性。

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