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Adaptive jitter buffer management: a game theoretic approach

机译:自适应抖动缓冲区管理:一种博弈论方法

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Network impairments like delay and jitter significantly affect the quality of voice over internet protocol (VoIP) calls. The main challenge is the synchronous playout of voice packets at the receiver side in face of varying jitter. This is typically solved using a jitter buffer so that the playout time of received packets can be delayed to accommodate late packets. In this paper, we propose a game theoretic approach to solve the trade-off between additional buffer delay and buffer scaling. We formulate the model as a zero-sum game between players, i.e., the playout scheduler and buffer manager, to adaptively adjust buffer size according to the buffer delay of the packets and is solved using uncertainty principle of game theory. Experimental results show that the proposed model allocates optimal buffer space with lowest late loss rate when compared with other algorithms.
机译:诸如延迟和抖动之类的网络障碍会严重影响互联网协议(VoIP)通话的语音质量。主要挑战是面对抖动变化,在接收器端同步播放语音数据包。通常使用抖动缓冲区解决此问题,以便可以延迟接收到的数据包的播出时间以容纳较晚的数据包。在本文中,我们提出了一种博弈论方法来解决额外的缓冲区延迟和缓冲区缩放之间的折衷。我们将该模型公式化为玩家之间的零和游戏,即播出调度程序和缓冲区管理器,以根据数据包的缓冲区延迟自适应地调整缓冲区大小,并使用博弈论的不确定性原理进行求解。实验结果表明,与其他算法相比,该模型分配了最优的缓存空间,且后期丢失率最低。

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