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Designing building blocks for open-ended early literacy software

机译:开放式早期扫盲软件设计构建块

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English has a convoluted relationship between its pronunciation and spelling, which obscures its phonological structure for early literacy learners. This convoluted relationship has implications for early literacy software, particularly for open-ended, child-driven designs. A tempting way to bypass this issue is to use manipulables (blocks) that are directly tied to phonemes. However, creating phoneme-based blocks leads to two design challenges: (a) how to represent phonemes visually in a child-accessible way and (b) how to account for context-dependent spelling. In the present work, we approached these challenges by developing a set of animated, onomatopoeia-based mnemonic characters, one per phoneme, that can take the shape of different graphemes. We applied the characters to a construction-based literacy app to simplify independent word-building for literacy beginners. We tested the app during a 13-week-long period with 4- to 5-year-olds in kindergarten classrooms. Children showed visible interest in the characters and properly grasped the principles of their functioning. However, the blocks were not sufficient to scaffold independent word building, leading children to rely on other scaffolding mechanisms. To test the characters' efficiency as mnemonics, we evaluated their effect on the speed and accuracy of finding phonemes on a keyboard. The results suggest that there were both children who benefitted from the characters in this task and those who performed better without them. The factors that differentiated these two categories are currently unclear. To help further research on phonetic mnemonics in literacy learning software, we are making the characters available to the research community.
机译:英语在它的发音和拼写之间具有复杂的关系,这会对早期识字学习者掩盖其语音结构。这种复杂的关系对早期扫盲软件有影响,特别是对于开放式儿童驱动的设计。绕过此问题的诱惑方式是使用直接与音素相关联的Maripulables(块)。但是,基于音素的块导致了两个设计挑战:(a)如何以子访问方式和(b)如何以子访问方式代表音素,并如何计算依赖于上下文拼写。在目前的工作中,我们通过开发一组动画,拟声型助记符,每个音素,每个音素,可以采用不同的图形的形状来接近这些挑战。我们将角色应用于基于施工的扫盲应用程序,以简化识字初学者的独立词。我们在幼儿园教室的4至5岁的时间内在13周长期内测试了该应用程序。儿童对角色显示出可见的兴趣,并妥善掌握其运作的原则。然而,块不足以足以绞手壁独立的单词建设,领导儿童依赖其他脚手架机制。要将人物的效率视为助记符,我们会评估它们对键盘上查找音素的速度和准确性的影响。结果表明,两名儿童都受益于这项任务中的人物和那些没有它们的人表现更好。差异化这两类的因素目前不清楚。为了帮助进一步研究识字学习软件的语音助理性,我们正在制作对研究界的角色。

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