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Playing Beowulf: Bridging computational thinking, arts and literature through game-making

机译:玩Beowulf:通过游戏制作将计算思维,艺术和文学联系在一起

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Preparing younger generations to engage meaningfully with digital technology is often seen as one of the goals of 21st century education. Jeanette Wing's seminal work on Computational Thinking (CT) is an important landmark for this goal: CT represents a way of thinking, a set of problem-solving skills which can be valuable when interacting with digital technologies, and with different fields of knowledge, such as Arts and Humanities. Even if this cross-areas relevance has been celebrated and acknowledged in theoretical research, there has been a lack of practical projects exploring these links between CT and non-STEM fields. This research develops these links. We present a specific case - a game produced by two 14 years-old boys - within Playing Beowulf, a collaboration with the British library's Young Researchers programme, in which students aged 13-14 from an inner-London (UK) school have developed games based on their own readings of the Anglo-Saxon poem Beowulf during an after-school club. The game was produced using MissionMaker, a software (currently under development at UCL Knowledge Lab) that allows users to create and code their own first-person 3D games in a simple way, using pre-made 3D assets, such as rooms, props, characters and weapons and a simplified programming language manipulated through drop-down lists. We argue that MissionMaker, by simplifying the development process (low floor), can be a means to foster the building of knowledge in both STEM (CT) and Arts and Humanities, building bridges between these two areas inside and outside traditional schooling.
机译:使年轻一代充分利用数字技术的准备工作通常被视为21世纪教育的目标之一。珍妮特·温(Jeanette Wing)在计算思维(CT)方面所做的开创性工作是实现该目标的重要里程碑:CT代表了一种思维方式,一套解决问题的技能,这些技能在与数字技术以及不同领域的知识进行互动时可能会很有价值,例如作为艺术和人文学科。即使这种跨领域的相关性在理论研究中得到了赞扬和认可,但仍然缺乏实际的项目来探索CT和非STEM领域之间的这些联系。这项研究开发了这些链接。我们提供了一个具体案例-由两个14岁的男孩制作的游戏-在Playing Beowulf中,这是与大英图书馆的年轻研究人员计划合作的项目,其中来自伦敦(英国)内部学校的13-14岁的学生开发了游戏根据他们在放学后的俱乐部中对盎格鲁-撒克逊诗人Beowulf的解读。该游戏是使用MissionMaker制作的,该软件(目前由UCL知识实验室开发)可让用户使用预制的3D资源(例如房间,道具等)以简单的方式创建并编写自己的第一人称3D游戏。角色和武器,以及通过下拉列表操作的简化编程语言。我们认为,通过简化开发流程(低层),MissionMaker可以成为促进STEM(CT)和艺术与人文学科知识建设的一种手段,在传统教育的内部和外部两者之间架起桥梁。

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