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FORMALIZATION OF MULTI-LEVEL GAMES

机译:多层次游戏的形式化

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The article presents multilevel game theory, as a generalization of conventional single-level game theory as it has developed since von Neumann and Morgenstern (1944). We define a multilevel game structure, multilevel games, payoffs and distribution rules, upward feasible strategies and the solution concept multilevel Nash equilibrium (MNE) in such games. A MNE must be, for each player, a best reply against itself with respect to alternative strategies that may have other players deviate as well, in contrast to the NE for conventional games where simultaneous deviations by more than one player are not considered. Although every pure or mixed MNE must give the same outcome as a NE of the extensive form representation, a NE is not necessarily a MNE. It is shown that a MNE need not exist in pure or mixed strategies and, if it does, it may not be unique. In the former case, the multilevel structure is considered unmaintainable.
机译:本文介绍了多级博弈论,作为对传统的单级博弈论的概括,该理论是自von Neumann和Morgenstern(1944)以来发展起来的。我们定义了多级博弈结构,多级博弈,收益和分配规则,向上可行的策略以及此类博弈中的解决方案概念多级纳什均衡(MNE)。对于可能考虑其他玩家也有所偏离的替代策略,对于每个玩家而言,MNE必须是对自己的最佳回应,这与传统游戏中不考虑多个玩家同时偏离的NE形成对比。尽管每个纯净或混合的MNE必须给出与扩展形式表示形式的NE相同的结果,但是NE不一定是MNE。结果表明,MNE不必以纯策略或混合策略存在,并且如果确实存在,它可能也不是唯一的。在前一种情况下,多层结构被认为是不可维护的。

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