...
首页> 外文期刊>International game theory review >ON THE IMPOSSIBILITY OF DETERRENCE IN SEQUENTIAL COLONEL BLOTTO GAMES
【24h】

ON THE IMPOSSIBILITY OF DETERRENCE IN SEQUENTIAL COLONEL BLOTTO GAMES

机译:序贯性结肠弹药游戏中的威慑不可能

获取原文
获取原文并翻译 | 示例

摘要

A sequential Colonel Blotto and rent seeking game with fixed and variable resources is analyzed. With fixed resources, which is the assumption in Colonel Blotto games, we show for the common ratio form contest success function that the second mover is never deterred. This stands in contrast to Powell's (Games and Economic Behavior 67(2), 611-615) finding where the second mover can be deterred. With variable resources both players exert efforts in both sequential and simultaneous games, whereas fixed resources cause characteristics of all battlefields or rents to impact efforts for each battlefield. With variable resources only characteristics of a given battlefield impact efforts are to win that battlefield because of independence across battlefields. Fixed resources impact efforts and hence differences in unit effort costs are less important. In contrast, variable resources cause differences in unit effort costs to be important. The societal implication is that resource constrained opponents can be expected to engage in warfare, whereas an advantaged player with no resource constraints can prevent warfare.
机译:分析了具有固定和可变资源的连续上校Blotto和寻租游戏。使用固定资源(这是上校Blotto游戏中的假设),对于常见比率形式竞赛成功函数,我们表明永不止步第二动子。这与鲍威尔(《博弈与经济行为》 67(2),611-615)发现可以阻止第二动手的地方形成鲜明对比。在资源可变的情况下,两个玩家都可以在顺序游戏和同时游戏中做出努力,而固定资源导致所有战场或租金的特征影响每个战场的努力。在资源可变的情况下,由于各个战场之间的独立性,给定战场影响力的特征只能赢得该战场。固定资源影响工作量,因此单位工作量成本的差异不那么重要。相反,可变资源导致单位工作成本的差异很重要。社会意义是,可以预期资源有限的对手会参与战争,而没有资源限制的有优势玩家可以防止战争。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号