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Virtues of visualisation: gambling in Finnish editorial cartoons

机译:视觉化的美德:在芬兰社论漫画中赌博

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How do editorial cartoons represent gambling? What can visually oriented thinking give to gambling research? The answers are rooted in the expanding research about visual culture, methodologies and data in social sciences and cultural studies. The discussion about 170 editorial cartoons from the Finnish print media, from 1961 to 2005, shows how the cartoons profile the Finnish gambler and what emotions are associated with gambling. The discussion then turns to Finnish gambling culture and gambling's role in society. Space, communication, power relations, and the use of gambling as a political metaphor are highlighted. The assessment demonstrates the value of popular-cultural data for gambling studies. The examination complements the existing cartoon research and visual-cultural studies and has interdisciplinary pedagogical potential.View full textDownload full textKeywordsgambling, qualitative, culture, geography, EuropeRelated var addthis_config = { ui_cobrand: "Taylor & Francis Online", services_compact: "citeulike,netvibes,twitter,technorati,delicious,linkedin,facebook,stumbleupon,digg,google,more", pubid: "ra-4dff56cd6bb1830b" }; Add to shortlist Link Permalink http://dx.doi.org/10.1080/14459795.2011.553837
机译:编辑漫画如何代表赌博?以视觉为导向的思维可以为赌博研究带来什么?答案源于社会科学和文化研究中有关视觉文化,方法论和数据的扩展研究。 1961年至2005年,芬兰印刷媒体对170部编辑漫画进行了讨论,展示了这些漫画如何描写芬兰赌徒的形象以及与赌博相关的情感。然后,讨论转向芬兰的赌博文化和赌博在社会中的作用。强调了空间,沟通,权力关系以及将赌博用作政治隐喻。该评估证明了流行文化数据在赌博研究中的价值。这项考试是对现有漫画研究和视觉文化研究的补充,具有跨学科的教学潜力。 ,twitter,technorati,可口,linkedin,facebook,stumbleupon,digg,google,更多”,发布号:“ ra-4dff56cd6bb1830b”};添加到候选列表链接永久链接http://dx.doi.org/10.1080/14459795.2011.553837

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