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Co-creation In Service Design

机译:服务设计共创

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摘要

When we look at design in all of its many forms, we find numerous examples of manifested, perceivable objects that demonstrate the vision of the designer. Sitting in an Arne Jacobsen chair, holding a William Morris fabric, or using the latest piece of technology from Tokyo, Seoul, or Cupertino, we are acutely aware of the sensibilities of the designer (or design team) that informed the form and the function of the thing with which we are interacting. Interactions like these lead to the notion of "genius design," where the designer plays the role of an absolute authority whose natural instincts produce a considered, desirable experience.rnGenius design may well work for something that will be built-whether software, hardware, furniture, an environment, or any other tangible form our design might take. But how well does it work when we design for less tangible experiences? If there is nothing that can be seen, touched, or used that clearly embodies the whim of the designer, how does the role of the designer change?
机译:当我们以各种形式查看设计时,我们会发现无数个实例化的,可感知的对象,这些实例说明了设计师的愿景。坐在Arne Jacobsen椅子上,握住William Morris织物,或使用东京,汉城或库比蒂诺的最新技术,我们敏锐地意识到设计者(或设计团队)的灵敏性可以告知形式和功能与我们互动的事物。诸如此类的交互产生了“天才设计”的概念,设计师在其中发挥了绝对权威的作用,其自然本能产生了深思熟虑的理想体验。家具,环境或我们设计可能采用的任何其他有形形式。但是,当我们为不太实际的体验设计时,效果如何?如果没有可以看到,触摸或使用的东西清楚地体现出设计师的想法,那么设计师的角色将如何改变?

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  • 来源
    《Interactions》 |2009年第2期|6-79|共3页
  • 作者

    Ben Fullerton;

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  • 正文语种 eng
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