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The Use of Virtual Reality in the Assessment of Paranoid Thoughts: A Comparison with Desktop-Based Tools

机译:虚拟现实在偏执思想评估中的使用:与基于桌面的工具的比较

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摘要

Although virtual reality systems (VR) are being increasingly used to assess paranoid thoughts, there is a scarcity of data concerning the relative usefulness of VR for investigating these symptoms. The current study aimed to compare the usefulness of VR with that of a less expensive desktop-based tool for assessing paranoia. One hundred and twenty-six participants (mean age = 21.42 years, SD = 4.38, range = 18, 47; 81.8% female) were recruited for this study. After completing measures of trait paranoia and of a number of theoretical predictors of paranoia, participants were randomly assigned to a VR or a desktop-based assessment of paranoid thoughts. An identical neutral social scenario was implemented in both conditions. Results showed that unlike desktop-based assessments (F(1, 64) = 2.01, p =.161, partial eta(2) =.03), VR assessments indicated higher levels of paranoid thoughts among individuals with high levels of trait paranoia than among those with low levels of trait paranoia (F(1, 64) = 5.49, p =.022, partial eta(2) =.08), but only for one measure of paranoid thoughts. For the other measure, results followed a similar pattern, but the interaction between trait paranoia and the type of environment was not significant (F(1, 65) = 3.57, p =.052). Moreover, both measures of paranoid thoughts used in VR were significantly related to trait paranoia and a large number of predictors (p <.05), while just one measure of paranoid thoughts used in the desktop environment was significantly associated with trait paranoia and solely one of the tested predictors (p <.05). In addition, individuals assessed in VR reported higher levels of cognitive absorption than those assigned to a desktop-based assessment. Overall, findings of the present study suggest that VR may be better suited for the investigation of paranoid thoughts than desktop-based tools.
机译:尽管越来越多地使用虚拟现实系统(VR)来评估偏执狂的想法,但有关VR在研究这些症状方面的相对实用性的数据却很少。当前的研究旨在比较虚拟现实技术和较便宜的基于桌面的工具来评估妄想症的有效性。该研究共招募了126名参与者(平均年龄= 21.42岁,SD = 4.38,范围= 18、47; 81.8%的女性)。在完成对特质妄想症和许多理论上的妄想症预测指标的测量后,将参与者随机分配到VR或基于桌面的偏执狂思想评估中。在两种情况下都实施了相同的中性社会情景。结果表明,与基于桌面的评估(F(1,64)= 2.01,p = .161,部分eta(2)= .03)不同,VR评估显示,特质妄想症水平高的人的偏执思想水平高于特质妄想症水平较低的人(F(1,64)= 5.49,p = .022,部分eta(2)= .08),但仅适用于一种偏执思想。对于其他方法,结果遵循相似的模式,但特质妄想症与环境类型之间的交互作用并不显着(F(1,65)= 3.57,p = .052)。此外,在VR中使用的两种偏执思想量度都与特质妄想症和大量预测因子显着相关(p <.05),而在桌面环境中使用的仅一种偏执思想量度与特质妄想症显着相关,而仅一种测试的预测变量的数量(p <.05)。此外,在VR中进行评估的个人报告的认知吸收水平高于基于桌面评估的个人。总体而言,本研究的结果表明,与基于桌面的工具相比,VR可能更适合于研究偏执狂思想。

著录项

  • 来源
    《Interacting with Computers》 |2019年第4期|413-424|共12页
  • 作者

    Soflau Radu; David Daniel;

  • 作者单位

    Babes Bolyai Univ Cluj Napoca Evidence Based Assessment & Psychol Intervent Doc Cluj Napoca 400015 Romania|Babes Bolyai Univ Cluj Napoca Int Inst Adv Studies Psychotherapy & Appl Mental Cluj Napoca 400015 Romania;

    Babes Bolyai Univ Cluj Napoca Dept Clin Psychol & Psychotherapy Cluj Napoca Romania|Icahn Sch Med Mt Sinai New York NY 10029 USA;

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  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    virtual reality; desktop; paranoid thoughts; assessment; predictors;

    机译:虚拟现实;桌面;偏执的想法;评定;预测变量;

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