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Designing interactive interfaces: theoretical consideration of the complexity of standards and guidelines, and the difference between evolving and formalised systems

机译:设计交互界面:对标准和指南的复杂性以及不断发展的系统和正式系统之间的差异的理论考虑

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摘要

To design an interactive interface with communicative ability is a highly constrained, complex and difficult task. In the design process, a designer has to consider numerous principles, standards, and guidelines. It is impossible for a human being to consciously keep track of the interconnections between so many variables, or to calculate all the consequences that may emerge from putting all of the principles, standards, and guidelines together. This is often demonstrated in interaction with complex systems such as control rooms, surveillance systems, aeroplanes, especially when they display states (patterns) with which the user is not familiar. This is where the problems start. No artefact can display on its interface what has not been determined beforehand. If they could, it would mean that designers had the ability to predict all possible future states that the artefact may exhibit. As many complex artefacts function in a dynamic environment, it is simply impossible. There are two reasons why it is impossible to predict future states of a complex system, and hence to design communicative interfaces in an intelligible way. The first concerns the relationship between consciousness and the five omnipresent mental factors: contact, feeling, discernment, intention and attention. Secondly we note the essential difference between evolving and formalised communication systems: formalised systems are incapable of handling proliferating complexity, whereas proliferating complexity is a prerequisite for human development. Even though people appreciate natural complexity, which allows them to select and integrate information freely, they have difficulties in handling formalised complexity, which requires particular kinds of experience and logic. Hence, it is important to start a discussion about what kinds of formalised systems we should design. If we want to control systems, then they cannot be too complex, as we have difficulties coping with formalised complexity. If we want to create truly flexible systems, then we have to skip the control requirement.
机译:设计具有沟通能力的交互式界面是一项高度受限,复杂且困难的任务。在设计过程中,设计师必须考虑众多原则,标准和准则。一个人不可能有意识地跟踪这么多变量之间的相互关系,或者计算出将所有原理,标准和指南放在一起可能产生的所有后果。这通常在与复杂系统(例如控制室,监视系统,飞机)的交互中得到证明,尤其是当它们显示用户不熟悉的状态(模式)时。这是问题开始的地方。没有人工制品可以在其界面上显示事先未确定的内容。如果可能的话,这意味着设计师可以预测该艺术品可能会出现的所有未来状态。由于许多复杂的文物在动态环境中发挥作用,因此根本不可能。有两个原因导致无法预测复杂系统的未来状态,因此无法以一种可理解的方式设计通信接口。第一个问题涉及意识与五种无所不在的精神因素之间的关系:接触,感觉,辨别力,意图和注意力。其次,我们注意到演进的通信系统与形式化的通信系统之间的本质区别:形式化的系统无法处理激增的复杂性,而激增的复杂性是人类发展的前提。尽管人们欣赏自然的复杂性,这使他们可以自由选择和集成信息,但是他们在处理形式化的复杂性方面仍然有困难,这需要特殊的经验和逻辑。因此,重要的是开始讨论我们应该设计哪种形式化的系统。如果我们想控制系统,那么它们就不能太复杂,因为我们很难应对形式化的复杂性。如果要创建真正灵活的系统,则必须跳过控制要求。

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