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An experimental study on the role of graphical information about hand movement when interacting with objects in virtual reality environments

机译:在虚拟现实环境中与手互动时图形信息在手部动作中的作用的实验研究

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In this series of experiments, we investigated whether a crude representation of the hand that was extinguished at movement onset improved performance when compared to a no-feedback situation. Subjects performed simple reach to grasp movements in a virtual environment in two experiments. In Experiment 1, trials were blocked so that subjects were aware that a graphical representation of the hand would either be available throughout the movement (FA), be removed at movement onset (FAB), or not be available (NF). In Experiment 2, trials were randomized so that subjects were unaware of whether feedback would be available throughout the trial or removed at movement onset. Our results indicated that when subjects were aware of the availability of graphical feedback, the FAB condition improved performance compared to the NF condition. Furthermore, movement time was similar in the two feedback available conditions (FA, FAB). In contrast, for the randomized trial presentation, the positive influence of the FAB condition was diminished. These results suggest that visual feedback available prior to movement onset can be used to calibrate the proprioceptive system and improve performance over a no feedback situation. These results can be applied by designers of virtual environments to solve problems related to occlusion of important environmental information by the hand as users reach to grasp and manipulate objects.
机译:在这一系列实验中,我们研究了与无反馈情况相比,运动开始时熄灭的手的粗略表现是否改善了性能。在两个实验中,受试者进行了简单的伸展以掌握虚拟环境中的运动。在实验1中,试验被阻止,以使受试者意识到手的图形表示将在整个运动(FA)中可用,在运动开始时被移除(FAB),或者不可用(NF)。在实验2中,对试验进行了随机分组,使受试者不知道反馈在整个试验中是否可用,还是在运动开始时就撤消了。我们的结果表明,当受试者意识到图形反馈的可用性时,与NF条件相比,FAB条件改善了性能。此外,在两个反馈可用条件(FA,FAB)下,运动时间相似。相反,对于随机试验,FAB条件的积极影响有所降低。这些结果表明,运动开始之前可用的视觉反馈可用于校准本体感受系统并在无反馈情况下改善性能。这些结果可以由虚拟环境的设计人员应用,以解决与用户用手抓住和操纵对象时用手遮住重要环境信息有关的问题。

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