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Physical gestures for abstract concepts: Inclusive design with primary metaphors

机译:抽象概念的物理手势:具有主要隐喻的包容性设计

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摘要

Designers in inclusive design are challenged to create interactive products that cater for a wide range of prior experiences and cognitive abilities of their users. But suitable design guidance for this task is rare. This paper proposes the theory of primary metaphor and explores its validity as a source of design guidance. Primary metaphor theory describes how basic mental representations of physical sensorimotor experiences are extended to understand abstract domains. As primary metaphors are subconscious mental representations that are highly automated, they should be robustly available to people with differing levels of cognitive ability. Their proposed universality should make them accessible to people with differing levels of prior experience with technology. These predictions were tested for 12 primary metaphors that predict relations between spatial gestures and abstract interactive content. In an empirical study, 65 participants from two age groups (young and old) were asked to produce two-dimensional touch and three-dimensional free-form gestures in response to given abstract keywords and spatial dimensions of movements. The results show that across age groups in 92% of all cases users choose gestures that confirmed the predictions of the theory. Although the two age groups differed in their cognitive abilities and prior experience with technology, overall they did not differ in the amount of metaphor-congruent gestures they made. As predicted, only small or zero correlations of metaphor-congruent gestures with prior experience or cognitive ability could be found. The results provide a promising step toward inclusive design guidelines for gesture interaction with abstract content on mobile multitouch devices.
机译:包容性设计的设计师面临着创建交互式产品的挑战,这些产品可以满足用户的广泛的先前经验和认知能力。但是很少有适合此任务的设计指南。本文提出了主要隐喻理论,并探讨了其作为设计指导来源的有效性。主要的隐喻理论描述了如何将物理感觉运动经验的基本心理表征扩展到理解抽象领域。由于主要的隐喻是高度自动化的潜意识表达,因此对于具有不同认知能力水平的人们,它们应该是可靠的。他们提议的普遍性应该使具有不同先验技术水平的人们可以使用它们。对这些预测进行了12种主要隐喻的测试,这些隐喻预测了空间手势与抽象交互内容之间的关系。在一项实证研究中,要求来自两个年龄段(年轻人和老人)的65位参与者响应给定的抽象关键字和动作的空间维度,产生二维触摸和三维自由形式的手势。结果表明,在所有年龄段的用户中,有92%的用户选择的手势可以证实该理论的预测。尽管这两个年龄组的认知能力和先前的技术经验有所不同,但总体而言,他们所做的隐喻一致性手势的数量没有差异。如所预测的,只能发现隐喻一致性手势与先前经验或认知能力之间的很小或零相关性。结果为朝着与移动多点触控设备上的抽象内容进行手势交互的包容性设计指南迈出了令人鼓舞的一步。

著录项

  • 来源
    《Interacting with Computers》 |2010年第6期|p.475-484|共10页
  • 作者单位

    Engineering Design Centre, Cambridge University Engineering Department, Trumpington Street, Cambridge CB2 IPZ, United Kingdom;

    rnResearch Training Group 'prometei'. Center for Human-Machine Systems, Technische Universitaet Berlin, Franklinstrasse 28-29, 10587 Berlin, Germany;

    rnResearch Training Group 'prometei'. Center for Human-Machine Systems, Technische Universitaet Berlin, Franklinstrasse 28-29, 10587 Berlin, Germany;

    rnDepartment of Psychology and Ergonomics, Technische Universitaet Berlin, Franklinstrasse 28-29, 10587 Berlin, Germany;

    rnHuman Machine Systems, Technische Universitaet Berlin, Franklinstrasse 28-29, 10587 Berlin, Germany;

    rnEngineering Design Centre, Cambridge University Engineering Department, Trumpington Street, Cambridge CB2 IPZ, United Kingdom;

    rnEngineering Design Centre, Cambridge University Engineering Department, Trumpington Street, Cambridge CB2 IPZ, United Kingdom;

  • 收录信息
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    gesture interaction; multi-touch interaction; image schema; conceptual metaphor; inclusive design; older adults;

    机译:手势交互;多点触控互动;图像模式;概念隐喻包容性设计;老年人;

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