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首页> 外文期刊>Intelligent automation and soft computing >DISTRIBUTED ASYMMETRIC CONSTRAINT SATISFACTION, THE PHASE TRANSITION, AND EVOLUTIONARY PROTOCOLS
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DISTRIBUTED ASYMMETRIC CONSTRAINT SATISFACTION, THE PHASE TRANSITION, AND EVOLUTIONARY PROTOCOLS

机译:分布式不对称约束满足,相变和演化协议

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摘要

The distributed constraint satisfaction problem (DisCSP) can be viewed as a 4-tuple (X, D, C, A), where X is a set of n variables, D is a set of n domains (one domain for each of the n variables), C is a set of constraints that constrain the values that can be assigned to the n variables, and A is a set of agents for which the variables and constraints are distributed. The objective in solving a DisCSP is to allow the agents in A to develop a consistent distributed solution by means of message passing. The constraints are typically considered private and are not allowed to be communicated to fellow agents. When constraint privacy is enforced, inter-agent constraints that exist between the variables of multiple agents will most likely be asymmetric. In this paper, we develop an equation for predicting where the phase transition might be in randomly generated distributed asymmetric CSPs (DisACSPs). We then test this equation by comparing the performances of six evolutionary protocols referred to as societies of hill-climbers (SoHCs) [41] on 800 randomly generated binary DisACSPs. We then apply the best performing SoHC to an additional 2,000 randomly generated DisACSPs in order to provide a better view of the phase transition. Our results show that a SoHC (evolutionary protocol) is more effective in solving DisACSPs, in terms of success rate and average number of communication cycles needed, than a single distributed hill-climbing protocol running alone.
机译:分布式约束满足问题(DisCSP)可以看作是一个四元组(X,D,C,A),其中X是一组n个变量,D是一组n个域(n个域中的每个域C是限制可分配给n个变量的值的一组约束,而A是为其分配变量和约束的一组代理。解决DisCSP的目的是允许A中的代理通过消息传递来开发一致的分布式解决方案。约束通常被认为是私有的,不允许被传达给其他代理。当强制执行约束隐私时,多个代理变量之间存在的代理间约束很可能是不对称的。在本文中,我们开发了一个方程,用于预测随机生成的分布式非对称CSP(DisACSP)中的相变可能在哪里。然后,我们通过比较800个随机生成的二进制DisACSP上的六个进化协议(称为爬山虎社团(SoHCs)[41])的性能来测试该方程。然后,我们将性能最好的SoHC应用于另外2,000个随机生成的DisACSP,以便更好地了解相变。我们的结果表明,与成功运行单个分布式爬山协议相比,就成功率和所需的平均通信周期数而言,SoHC(进化协议)在解决DisACSP方面更为有效。

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