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Hierarchical Animation Control of Avatars in 3-D Virtual Environments

机译:3-D虚拟环境中头像的分层动画控制

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This paper reports the development of a three-layer hierarchical control system for the animation of anthropomorphic avatars in three-dimensional virtual environments. The lower layer controls the movement of the avatar's joints, the second layer defines skills or basic behaviors (such as walk, run, and jump), and the highest layer executes a behavior-based script language that can be used to describe stories to be enacted by the avatars. In order to verify how flexible the proposed hierarchical approach is, the two lower control layers were implemented in two different ways, without affecting the script language layer.
机译:本文报告了三维虚拟环境中拟人化身动画的三层分层控制系统的开发。下层控制化身关节的运动,第二层定义技能或基本行为(例如步行,奔跑和跳跃),最高层执行基于行为的脚本语言,该脚本语言可用于描述要讲述的故事。由化身制定。为了验证所提出的分层方法的灵活性,在不影响脚本语言层的情况下,以两种不同的方式实现了两个较低的控制层。

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