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Heads or Tails? Network Effects on Game Purchase Behavior in The Long Tail Market

机译:正面或反面?长尾市场游戏采购行为的网络影响

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This study aims to uncover role of network effects, namely the social influence and network externalities, on purchasing of digital goods. We are particularly interested in the differences in network effects in long tail versus the head of the market. We used a novel dataset from an online game distribution platform covering 1975 games and 8000 users in this study. The results reveal that network effects are more pronounced for the tail of the market in comparison to the head of the market. For the games that are in the head of the market the purchasing may be more significantly influenced by factors unobserved in this study (such as advertising budget) yet the games in the tail benefited greatly from any change to the network effects. The games that relied on user-to-user engagement did not fare well in the tail of the market.
机译:本研究旨在在购买数字货物上揭示网络效应,即社会影响和网络外部性的作用。我们对长尾与市场负责人的网络效果的差异特别感兴趣。我们使用了一个来自在线游戏分发平台的新型数据集,涵盖了1975年游戏和8000名用户的研究。结果表明,与市场负责人相比,网络效应对市场的尾部更加明显。对于在市场主管的游戏中,购买可能会受到在本研究中未经检验的因素(如广告预算)的因素受到更大的影响,但尾巴中的奥运会从网络效应的任何变化都受益匪浅。依赖于用户到用户参与的游戏在市场的尾巴中没有速度。

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