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Engineering human-in-the-loop interactions in cyber-physical systems

机译:工程在网络物理系统中的循环互动

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Context: Cyber-Physical Systems (CPSs) are gradually and widely introducing autonomous capabilities into everything. However, human participation is required to accomplish tasks that are better performed with humans (often called human-in-the-loop). In this way, human-in-the-loop solutions have the potential to handle complex tasks in unstructured environments, by combining the cognitive skills of humans with autonomous systems behaviors.Objective: The objective of this paper is to provide appropriate techniques and methods to help designers analyze and design human-in-the-loop solutions. These solutions require interactions that engage the human, provide natural and understandable collaboration, and avoid disturbing the human in order to improve human experience.Method: We have analyzed several works that identified different requirements and critical factors that are relevant to the design of human-in-the-loop solutions. Based on these works, we have defined a set of design principles that are used to build our proposal. Fast-prototyping techniques have been applied to simulate the designed human-in-the-loop solutions and validate them.Results: We have identified the technological challenges of designing human-in-the-loop CPSs and have provided a method that helps designers to identify and specify how the human and the system should work together, focusing on the control strategies and interactions required.Conclusions: The use of our approach facilitates the design of human-in-the-loop solutions. Our method is practical at earlier stages of the software life cycle since it allows domain experts to focus on the problem and not on the solution.
机译:背景信息:网络物理系统(CPS)逐渐和广泛地将自主能力引入一切。然而,需要人类参与来完成与人类(通常称为人类的人)更好地进行的任务。通过这种方式,通过将人类的认知技能与自主系统行为的认知技能相结合,以这种方式,循环解决方案具有在非结构化环境中处理复杂任务。目的:本文的目的是提供适当的技术和方法帮助设计人员分析和设计循环解决方案。这些解决方案需要互动的互动,提供自然和可理解的协作,并避免扰乱人类以改善人类体验。方法:我们已经分析了几种与人类设计相关的不同要求和关键因素的作品在循环解决方案中。基于这些作品,我们已定义一组用于构建我们提案的设计原则。已经应用了快速原型制作技术来模拟设计的人机解决方案并验证它们。结果:我们已经确定了设计人载CPS的技术挑战,并提供了一种帮助设计人员的方法识别并指定人员和系统应该如何合作,重点关注所需的控制策略和互动。结论:我们的方法使用促进了循环解决方案的设计。我们的方法在软件生命周期的早期阶段是实用的,因为它允许领域专家关注问题而不是解决方案。

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