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A linear time algorithm for max-min length triangulation of a convex polygon

机译:凸多边形的最大-最小长度三角剖分的线性时间算法

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摘要

We consider the following planar max-min length triangulation problem: given a set of n points in the Euclidean plane, find a triangulation such that the length of the shortest edge in the triangulation is maximized. In this paper, a linear time algorithm is proposed for computing the max-min length triangulation of a set of points in convex position. In addition, an O(n log n) time algorithm is proposed for computing the max-min length k-set triangulation of a set of points in convex position, where we are to compute a set of k vertices such that the max-min length triangulation on them is minimized over all possible k-set. We further show that the graph version of max-min length triangulation is NP-complete, and some common heuristics such as greedy algorithm are in general not able to give a bounded-ratio approximation to the max-min length triangulation.
机译:我们考虑以下平面最大-最小长度三角剖分问题:给定一个欧几里得平面中的n个点,找到一个三角剖分,使三角剖分中最短边的长度最大化。本文提出了一种线性时间算法,用于计算凸点上一组点的最大最小长度三角剖分。此外,提出了一种O(n log n)时间算法,用于计算凸位置上一组点的最大-最小长度k-集三角剖分,其中我们要计算一组k个顶点,从而使最大-最小在所有可能的k集上,对它们的长度三角剖分最小化。我们进一步表明,最大最小长度三角剖分的图版本是NP完全的,并且一些常见的启发式算法(例如贪婪算法)通常无法给出最大最小长度三角剖分的有界比近似。

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