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Spanning organizational boundaries to manage creative processes: The case of the LEGO Group

机译:跨越组织边界来管理创意流程:乐高集团的案例

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摘要

In order to continue to be innovative in the current fast-paced and competitive environment, organizations are increasingly dependent on creative inputs developed outside their boundaries. The paper addresses the boundary spanning activities that managers undertake to a) select and mobilize creative talent, b) create shared identity, and c) combine and integrate knowledge in innovation projects involving external actors. We study boundary spanning activities in two creative projects in the LEGO group. One involves identifying and integrating deep, specialized knowledge, the other focuses on the use of external actors as a source of broad, not necessarily fully developed ideas. We find that the boundary spanning activities in these two projects differ in respect, among other things, of how the firm selects participants, formulates problems, and aligns the expectations of internal and external actors, and how knowledge is integrated across organizational boundaries. We discuss implications of our findings for managers and researchers in a business-to-business context.
机译:为了在当今快节奏和竞争激烈的环境中继续创新,组织越来越依赖于其边界之外发展的创意投入。本文讨论了管理者为a)选择和动员创意人才,b)创建共享的身份以及c)在涉及外部参与者的创新项目中合并和整合知识而进行的跨界活动。我们在乐高集团的两个创意项目中研究跨界活动。一种涉及识别和整合深厚的专业知识,另一种涉及将外部参与者用作广泛的,不一定完全发展的思想的来源。我们发现,这两个项目的跨界活动在以下方面有所不同:企业如何选择参与者,提出问题以及如何协调内部和外部参与者的期望,以及如何跨组织边界整合知识。在企业对企业的环境中,我们讨论了研究结果对管理人员和研究人员的意义。

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