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首页> 外文期刊>IEEE transactions on industrial informatics >Request Balancing Among Users in Multiple Autonomous Cloud Provider Environments
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Request Balancing Among Users in Multiple Autonomous Cloud Provider Environments

机译:请求平衡多个自主云提供商环境中的用户

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As an increasing number of providers are offering cloud service reservations, an increasingly competitive market has emerged. While most of these providers charge users for metered usage based on fixed prices, they cannot make a timely response to demand changes and may risk losing users. Hence, we highlight the importance of an autonomous provider who self-adjusts the price according to the latest demands of the cloud market. Extensive research has shown that this is not a problem for a single provider. However, when it comes to multiple providers, the main challenge is coordinating the interactions between users and users, providers and providers, as well as users and providers. In this paper, we focus on request balancing among users in the multiple-autonomous-provider environment. Since the request strategy and payment of each user are affected by decisions of other users, we take game theory to address this problem and formulate it into a non-cooperative game among multiple users, without sharing specific strategies. Each user tries to maximize its utility, which combines the net profit with time efficiency. The variational inequality theory is employed and proved that there exists a Nash equilibrium solution set for the game. Then, an iterative proximal algorithm is proposed to find the Nash equilibrium solution, and its convergence is proven. Simulation results demonstrate that the proposed scheme makes requests balanced and increases users' utilities, and also shifts demands from peak to off-peak periods.
机译:由于越来越多的供应商正在提供云服务预订,因此出现了越来越竞争的市场。虽然大多数这些提供商根据固定价格向用户收取计量使用情况,但它们无法及时响应需求变化,可能会导致失去用户的风险。因此,我们突出了自治提供者根据云市场的最新要求自我调整价格的自治提供者的重要性。广泛的研究表明,这不是一个提供商的问题。但是,在涉及多个提供商时,主要挑战正在协调用户和用户,提供商和提供者之间的互动,以及用户和提供商。在本文中,我们专注于多自治提供者环境中用户的请求平衡。由于每个用户的请求策略和支付受其他用户的决定影响,因此我们采取博弈论来解决这个问题并将其制定到多个用户之间的非合作游戏,而无需共享特定策略。每个用户都尝试最大化其实用程序,这将净利润与时间效率相结合。采用变分不等式理论,并证明了为游戏设定的纳什均衡解决方案。然后,提出了一种迭代的近端算法来找到纳什平衡解决方案,并证明其收敛性。仿真结果表明,该方案使请求平衡并增加用户的公用事业,并将峰值从峰值转移到非高峰期。

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